Understanding The Basics of Backgammon

Different backgammon rules require a different kind of playing. Here we will look at the standard rules of how to play backgammon.

In order to determine the sequence of play, each player must roll one die. Whoever rolls the highest begins the game. If both player rolls the same number, another roll will be made until the tie is broken.

Afterwards, the players alternate turns except when there is an instance when a player cannot move legally. In this case, the player loses his turn.

The moves are determined by the roll of the dice. Let us say that the result of the dice throw is a 6 and 4. You either move one piece 10 points or move a couple of pieces 6 and 4 spaces, respectively. Whether you move one or two pieces is immaterial, it is still considered as one move. There is no sequence in playing the dice.

Backgammon pieces should only occupy an empty point or if there is only one of your as well as the opponent's pieces on that point. In case of an illegal roll, that is if the die falls on a checker, it is re-thrown.

When the resulting throw shows similar number on both dice, you are entitled to make four moves rather than two. Supposed you rolled a 2-2. This means that you will advance more than one checkers a couple of spaces four times.

Points are scored when more than two of your checkers occupy a single point. In this situation, the opponent's checkers are prohibited from landing on that point during their turn.

When learning how to play backgammon, you will realize that when all of your checkers are on the home board, then it is time to remove them from the board. This is known as bearing off. Once any of your checkers has been removed from the board, it can no longer rejoin the game. Whoever removes all of his checkers first shall be the winner.

You remove your checkers from the board based on the number that will be shown on the face of the die. Supposed the numbers that appear on the die is 3-4, then you may remove a checker from your third and fourth points.

Take note that you will not be able to bear off if more than one of your checkers are not in your home board or if you have a piece on the bar. You are not required to bear off if your checker can occupy a point based on the throw of the dice. If the resulting number is greater than the highest occupied point, then you can bear off a checker found on the highest point. Thus, if you rolled a 6-1 on the dice and the 6 point is already vacant, you can use that number to bear off your pieces on the 5-point. .

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